5 TéCNICAS SIMPLES PARA THE FIRST BERSERKER: KHAZAN

5 técnicas simples para The First Berserker: Khazan

5 técnicas simples para The First Berserker: Khazan

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A clara inspiraçãeste para isso foi Nioh, qual identicamente conjuntamente utiliza um sistema natural semelhante, mas isso tira 1 pouco do charme do 1 Souls e a graça de explorar 1 mundo interconectado e dar caminhos bem escondidos entre as áreas.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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Enquanto é normal de que jogos do estilo soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou um bom tempo até que outro inimigo exigisse tanto quanto o terceiro chefe do game.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

" you ask. Well, you can only earn so many skill points The First Berserker: Khazan through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo do Arad utilizando este visual vibrante de filmes animados.

General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

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